Everything I make starts in one of two places: a problem, or a material. And it ends up in one of two places: inside a screen, or outside one.
I’ve worked in all four corners. I’d rather ship to real users than present a case study.
What keeps pulling me back is the edge between them. The moment a screen stops behaving like a screen.
When I’m not designing, I’m probably learning to fly a plane, sail a boat, on a film set, or not falling off a skateboard. All ongoing projects.
Experience
TencentUX Designer InternApr – Sep 2025
ArtCenter College of DesignTeaching Assistant, a different course each termSep 2023 – Dec 2025
Education
ArtCenter College of DesignBS Interaction Design · Minor in Business
GPA 3.91 · Dean’s ListSep 2022 – May 2026
GPA 3.91 · Dean’s ListSep 2022 – May 2026
California Institute of TechnologyVisiting Student, Computer ScienceSep – Dec 2025
Graduation with DistinctionAttended First Year Immersion
Focus
Immersive Experience Design
Physical Computing & Tangible Interaction
Design Systems
Tools
This site is written by hand in the last three.
Languages
ChineseNative
EnglishFluent
Problem-ledMaterial-led
In the screenOut of the screen
Two axes.
Every project I have made, placed on the two questions I weigh before I start.
InteractionFunPoint at anything