Everything I make starts in one of two places: a problem, or a material. And it ends up in one of two places: inside a screen, or outside one.
I’ve worked in all four corners. I’d rather ship to real users than present a case study.
What keeps pulling me back is the edge between them. The moment a screen stops behaving like a screen.
When I’m not designing, I’m probably on a film set, out on a sailboat, trying not to fall off a skateboard, or picking a flight school. All ongoing projects.
Experience
TencentUX Designer InternApr – Sep 2025
ArtCenter College of DesignTeaching Assistant, a different course each termSep 2023 – Dec 2025
Education
ArtCenter College of DesignBS Interaction Design · Minor in Business
GPA 3.91 · Dean’s ListSep 2022 – May 2026
GPA 3.91 · Dean’s ListSep 2022 – May 2026
California Institute of TechnologyVisiting Student, Computer ScienceSep – Dec 2025
Graduation with DistinctionAttended First Year Immersion
Focus
Immersive Experience Design
Physical Computing & Tangible Interaction
Design Systems
Tools
I built this site in the last three, with AI coding tools.
Languages
ChineseNative
EnglishFluent
Off the clock
Slay the Spire 2One more run. Then one more. Also Death Stranding, and anything Nintendo.
A PC I built myselfRyzen 7 9800X3D and an RTX 5080 in a Fractal North XL. Mostly it plays the game above.
Shooting filmThe opposite of a screen: no preview, no undo.
Problem-ledMaterial-led
In the screenOut of the screen
Two axes.
Every project I have made, placed on the two questions I weigh before I start.
InteractionFunPoint at anything